Welcome to Part 2 of the Stage creation tutorial. In this section, I will explain about the tools & resources that you can acquire, in your quest to become the next stage creator in the M.U.G.E.N Community. The number of tools available are quite vast, as well as the resources that are made available, for you to use. But as far as resources go, the best one you can have, is whatever you manage to rip yourself.
These are going to be the tools you need, if you wish to create your own stages. You should be able to click on the names. As they will open up a new tab upon clicking. So you don’t miss a beat.
You will need GraphicsGale, if you want to be able to select your foreground and background color, as the transparent in an image.
For editing the layers/images (Your choice & taste in tools used, can vary):
Gimp for Windows
Photoshop CS6
The tool used to build the stages themselves outright:
Fighter Factory Classic
If you want to take the simple road, you can get Cybaster’s Automatic Stage Creation tool, which will allow you build a basic 1 layer stage. However, I personally say that making them from scratch, will be your best bet.
If you are looking for archives that contain layers that have been ripped already, and you wish to not do them yourself, then you can head on over to The Spriter’s Resource, if you want to save yourself the time of doing it yourself. It will be your one stop shop, for your sprite layer needs.
If you plan on ripping from emulators (like I do), such as ZSNES, or SNES9X, then it is advised to obtain VSNES. Since it can use Savestates from either emulator, to let you look into the layers of wherever the save took place. Not all games work with this feature.
For Sega Genesis layer ripping, any version of Gens works best. But gens11b works the best for the job. If you need to make the screen pink inside the emulator. It requires a lua script for that to work. You can grab it, by Clicking here. (BIG Thanks to O Illusionista over at Infinity Mugen Team forums, for making it available)
For an Arcade emulator like Kawaks, Nebula or FinalBurn Alpha, they all have a shots factory option. That can be accessed in the tools section of the emulator. Nebula will be your best bet, for simple ripping (Pressing F8, while running a game in Nebula). While Kawaks & FinalBurn alpha will be there for advanced ripping.
For something like MAME, you can access the TMAP and GFX layers by pressing F4 on the keyboard, while in game. Not all games have a TMAP or GFX layer you can access. Unless you want to manually save screenshots, and do manual ripping, you can use Artmoney. A Subsection of this page, will cover Artmoney, as covered by Just No Point from MFG.
If you want a detailed method of ripping images with MAME, O Illusionista’s tutorial on ripping with MAME, will be made into a subsection of this page. Mouse over “Part 2” in the top menu, to access the subsections.
This concludes Part 2, of the tutorial.
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