Tutorials

This page will be reserved for Stage Creation. Explaining in detail, what it takes to create the custom stage of your dreams, for use in the M.U.G.E.N engine.

This page will be 100% open, once all 3 areas of the Tutorials page is complete. To see each area, just hover the mouse over the “tutorials” button in the top menu, and select your section. For now, please keep checking back later.

If you are interested on getting your own template for stage creation, then Click here to download “Custom Stage Template”

2 COMMENTS

comments user
Grandmaster white lotus

i wanted to ask you i know how to get the sprites into fighter factory and it shows up in mugen. however when i play my stages in mugen the sprites look blurry i don’t know if this is something i was doing wrong or if its something than can be fixed in the def file if so how?? thank you in advance (also my stages are for Mugen 1.1)

    comments user
    DarkValentine

    I use Fighter Factory Classic, which requires them to use .pcx format. More recent versions of Fighter Factory allow the use of .png files, but PCX is more or less the standard. Like all other sprites, objects and animations, they must have 256 colors (for PCX format). You can either use the built in template that fighter Factory has. Or, you can create an .sff file from scratch. .SFF is the format MUGEN uses to read sprites, animations and the like per stage & character created.

    When making Stage sprites work, they must be indexed, and they must be scaled to match the type of stage you’re doing. This is the part that requires a LOT of trial & error on your part, as there’s no easy way to solve that, without having to do some scaling and possible frankenspriting. For mugen 1.1, you can safely use .png files, but I would need to specifically create a 1.1 type stage for that to be an accurate assumption. All of my stages are 1.1 compatible, despite I make them for Hires Winmugen Plus.

    When adding in parts and layers and the like, it’s better to test as much as possible, until you get the desired results. This 1.0 & 101 tutorial by OldGamer should give you the results you need, since he specializes more with 1.0 & 1.1 than I do.

    https://www.youtube.com/watch?v=T4O7zhhFLJI

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