;------------------------------------------------

[Info]
name = "Derelict Borough"
author = "DonVecta & DarkValentine"
;------------------------------------------------

[Camera]
startx         = 0
starty         = 0
boundleft      = -796
boundright     = 796
boundhigh      = -275
boundlow       = 0
tension 	= 90
verticalfollow 	= 1
floortension 	= 90

;------------------------------------------------
[PlayerInfo]
p1startx   = -70
p1starty   = 0
p1startz   = 0
p1facing   = 1

p2startx   = 90
p2starty   = 0
p2startz   = 0
p2facing   = -1

leftbound  = -5500
rightbound =  5500
topbound   =  0
botbound   =  0

;------------------------------------------------
[Scaling]
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

;------------------------------------------------
[Bound]
screenleft  = 15
screenright = 15

;------------------------------------------------
[StageInfo]
zoffset  = 226
autoturn = 1
resetBG  = 0

;------------------------------------------------
[Shadow]
color = 0, 0, 0,
yscale = .1
reflect = 0

;------------------------------------------------
[Music]
bgmusic = sound/ComboMix.mp3
bgvolume = 255

;------------------------------------------------
[BGdef]
spr     = stages/DVBorough.sff
debugbg = -0


;----Background Definition-------

[BG Sky]
type  	 = normal
spriteno = 0, 0
start    = 0,0
delta 	 = 0,1
mask     = 0


[BG City]
type  	 = normal
spriteno = 1, 0
start    = 0,0
delta 	 = 0.20,1
mask     = 1
tile = 1

[BG Fence]
type  	 = normal
spriteno = 11, 0
start    = 0,0
delta 	 = 0.30,1
mask     = 1
tile = 1

[BG Train1]
type  = normal
spriteno = 2,0
layerno = 0
start = -300, 0
delta = 1,1
mask  = 1
tile = 1,0
tilespacing  = 4000,0
velocity = 3
looptime = 150

[BG Train2]
type = normal
spriteno = 2,1
layerno = 0
start = -300, 0
delta = 1,1
mask  = 1
tile = 1,0
tilespacing  = 4000,0
velocity = 3
looptime = 150


[BG Tracks]
type  	 = normal
spriteno = 3, 0
start    = 0,0
delta 	 = 0.40,1
mask     = 0
tile = 1


[BG Streets]
type  	 = normal
spriteno = 4, 0
start    = 0,0
delta 	 = 1,1
mask = 1
layerno = 0

[BG MovieSign]
type  	 = anim
actionno = 6
start    = -451,34
delta 	 = 1,1
layerno = 0

[BG Neon Lights 1]
type  	 = anim
actionno = 7
start    = -858,33
delta 	 = 1,1
layerno = 0

[BG Neon Lights 2]
type  	 = anim
actionno = 8
start    = -864,31
delta 	 = 1,1
layerno = 0

[BG Neon Lights 3]
type  	 = anim
actionno = 9
start    = 314,31
delta 	 = 1,1
layerno = 0

[BG Street Lamps]
type  	 = normal
spriteno = 5, 0
start    = 0,0
delta 	 = 1,1
mask     = 1
layerno = 0

[BG paperflap1]
type  = anim
actionno = 11
start = 90, 20
delta = 1, 1

[BG paperflap2]
type  = anim
actionno = 11
start = 400, 16
delta = 1, 1

[BG paperflap3]
type  = anim
actionno = 11
start = -191, 16
delta = 1, 1

[BG paperinwindlarge]
type = anim
actionno = 12
start = 0, 200
velocity = 1.1
tile = 1
tilespacing = 800
sin.x = -20, 570
sin.y = -50, 212
delta = .6,.8
layerno = 1

[BG paperinwindlarge]
type = anim
actionno = 12
start = 0, 20
velocity = 2
tile = 1
tilespacing = 1020
sin.x = -50, 340
sin.y = 30, 212
delta = .6,.8

[BG paperinwindlarge]
type = anim
actionno = 12
start = 0, 170
velocity = 3
tile = 1
tilespacing = 730
sin.x = 100, 530
sin.y = -50, 200
delta = .6,.8

[BG paperinwindsmall]
type = anim
actionno = 13
start = 0, 90
velocity = .9
tile = 1
tilespacing = 650
sin.x = 50, 125
sin.y = -100, 125
delta = .6,.8

[BG paperinwindsmall]
type = anim
actionno = 13
start = 0, 210
velocity = 1
tile = 1
tilespacing = 850
sin.x = -70, 280
sin.y = -50, 500
delta = .6,.8

[BG paperinwindsmall]
type = anim
actionno = 13
start = 0, 200
velocity = 1.1
tile = 1
tilespacing = 750
sin.x = 20, 570
sin.y = -50, 212
delta = .6,.8

[BG paperinwindsmall]
type = anim
actionno = 13
start = 0, 190
velocity = 1.2
tile = 1
tilespacing = 550
sin.x = -50, 355
sin.y = 100, 125
delta = .6,.8
layerno = 1

[BG leafinwind1]
type = anim
actionno = 10
start = 0, 158
velocity = 1
tile = 1
tilespacing = 500
sin.x = -70, 850
sin.y = -20, 500
delta = .6,.8
layerno = 1

[BG leafinwind2]
type = anim
actionno = 10
start = 0, 108
velocity = 2
tile = 1
tilespacing = 400
sin.x = 10, 500
sin.y = -100, 852
delta = .6,.8

[BG leafinwind3]
type = anim
actionno = 10
start = 0, 208
velocity = 2.1
tile = 1
tilespacing = 600
sin.x = -20, 500
sin.y = -50, 952
delta = .6,.8


;----Actions-------


[Begin Action 6]
6,0, 0,0, 9
6,1, 0,0, 9
6,2, 0,0, 9

[Begin Action 7]
7,0, 0,0, 2
7,1, 0,0, 2

[Begin Action 8]
8,0, 0,0, 15
8,1, 0,0, 15

[Begin Action 9]
9,0, 0,0, 6
9,1, 0,0, 6
9,2, 0,0, 9
9,1, 0,0, 15
9,0, 0,0, 15
9,1, 0,0, 15
9,2, 0,0, 15
9,1, 0,0, 9
9,0, 0,0, 9
9,1, 0,0, 9
9,2, 0,0, 9

[Begin Action 10]
10,0, 0,0, 15
10,1, 0,0, 15
10,2, 0,0, 15
10,3, 0,0, 15
10,4, 0,0, 15
10,5, 0,0, 15
10,6, 0,0, 15

[Begin Action 11]
10,7, 0,0, 5
10,8, 0,0, 5
10,9, 0,0, 5
10,10, 0,0, 5
10,11, 0,0, 5
10,12, 0,0, 5

[Begin Action 12]
10,13, 0,0, 15
10,14, 0,0, 15
10,15, 0,0, 15
10,16, 0,0, 15
10,17, 0,0, 15
10,18, 0,0, 15
10,19, 0,0, 15
10,20, 0,0, 15
10,14, 0,0, 15

[Begin Action 13]
10,21, 0,0, 10
10,22, 0,0, 10
10,23, 0,0, 10
10,24, 0,0, 10
10,25, 0,0, 10
10,26, 0,0, 10
10,27, 0,0, 10
10,28, 0,0, 10
10,22, 0,0, 10























